Oct 5, 2009

Conclusion/Recommendations

So there it is.

A skin that can be interpreted at different scales. At a distance, it is a sculpture weaving out of the art precinct of James Street Mall and connecting with the shoppers in new Sarugaku. The users of the bridge can interpet it as a sculpture from the wood cylindrical skin, or as the path that they use to get from A to B.

Drivers going under the bridge can also interpret the bridge as being affected by the constant throng of traffic on Beaufort Street.

There are obviously other methods of determining how something is interpreted at different scales. I would classify the bridge as a suggestive method. Another interesting possibility that could have been explored as well is the use of LED technology, which has come in leaps and bounds.

For example, the Ilumina building in Singapore uses such technology and it would have been interesting to see how that would have worked at a scale such as the bridge. Or maybe even smaller like the bus stop that was never realised.

And extending that idea a little further is the use of LED technology that reacts when it is touched (see picture second from bottom) which could indicate to the one way traffic of Beaufort Street when people were inside the bridge.

My only regret is that I didn't have one of those weather forecasting supercomputers which would have been required to realise the perforated wooden cylinder. Anyway, it seems to work in section and elevation (and obviously in plan... it's just a path after all) so it's not all bad.







The failure

Because I worked so damn long on this one, only to have it fail on me. I thought that I'd at least provide a vague idea of how it should have work in perspective.

Damn you 378Mb file.

FINAL final renders

edited in photoshop, with background and context.

For your viewing pleasure.









Final renders

Rendered them all out...

now just have to edit them in photoshop to make them look decent.



Skin is skin...

Since I'm trying to create something that is interpreted as sculpture/path/structure at different scales, I guess any nice skin will work.

I'm borrowing a script from http://neoarchaic.net who do a whole bunch of really cool things with rhino. The one I'm using creates an oscillating lattice around a curve. Perfect for the bridge.

Among all the options available is a min and max variation for the radius so that I ensure that people can still travel inside it. The results are below.





Hurray array... not quite

My original idea was to use the "arraycrv" command to place the cylinder module along the path at 3m increments (the modules are 3m after all). It should have been quick, easy and painless.

4 crashes and computer restarts later, I'm having another episode of rage against the machine.

clearly it requires too much cpu power. I checked the file size, and I guess unsurprisingly, it was 378Mb. The last two screenshots show that it worked with the structure for the cylinder, probably because it's a simple shape. No such luck with the cylinder skin.





Problems ahoy

So I had some processing problems...

it seems that creating these modules (especially the booleandifference of all the cylinders) takes up a darn lot of memory so I had to just do the first layer of cylinders, cut that section, array down 8 times then rotate as necessary. Even then I didn't have enough computational power to union them afterwards.

Rage against the machine.